Pulp 2.0 (formerly DISContent)

 

 
What is Pulp 2.0?
Creating pure entertainment. Mastering digital delivery.
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Name: Cunningham
Home: Los Angeles, CA, United States
About Me: I am a pulp screenwriter; producer and marketer of movies; author of short pulp fiction and other media. I am affectionately known as "The Mad Pulp Bastard" because I get to the "pulp" of the matter...
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Friday, May 16, 2008
Raider of the Lost Ark: Chapter 6


(Courtesy of Roger Alford @ Lightning Bug Films)

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posted by Cunningham 10:15 AM   0 comments Links to this post
 
What He Said...
"I write for fanboy moments. I write to give myself strength. I write to be the characters that I am not. I write to explore all the things I’m afraid of. I write to do all the things the viewers want too. So the intensity of the fan response is enormously gratifying. It means I hit a nerve. "

--- Joss Whedon

(Tip o' the hat to Jill Golick)

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posted by Cunningham 10:11 AM   0 comments Links to this post
 
Thursday, May 15, 2008
"Calling Rip Rocket! Emergency... Calling Rip Rocket!"

Oh yes, my little pulpsters - the lines between serials, pulps and real life just intersected.

Now all we need are underwater and Moon bases and I'm set...

Oh, and a raygun.

I need the raygun.

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posted by Cunningham 11:26 AM   1 comments Links to this post
 
Storytelling Tips We Can All Learn From Metallica
I am still tired from last night's show because it was chock full of the awesome. My ears are still ringing, and the mad pulp bastard is acting like the old, slow bastard.

Such is the price we pay for rock n' roll.

Last night as we rocked out, it occurred to me (because this is how my brain works) that the best rock n' roll songs are stories, and the best concerts are novels with each song being a chapter. With that nugget of insight, the following are my further observations on "story" by way of Ulrich, Hettrick, et al...

1. COME IN SWINGING:

The guys started the show with a rapid-fire head-banging tune that got the audience quickly off their feet and into the experience. They also came in late, which built the expectations up in the audience to a fever pitch.

2. CONCENTRATE ON THE ESSENTIALS:

This was a stripped down show. Three guitars, a drum set and amplifiers on a sparse black curtained stage. The amplifiers were set up so that the readout panels with their glowing diodes and LCD's providing a line across the back of the stage and defined the space.

And truly that's all that was required. The rest was audience and creators...

3. CONNECT WITH THE AUDIENCE:

Even though the band was separate from the audience they consistently asked questions, got feedback, threw stuff into the crowd and roused everyone to cheer and rage. They always made sure to go back and reconnect somehow with every new song.

4. STORYTELLING IS A COMMUNAL EXPERIENCE:

Stories are meant to be shared and spread. People texted with their phones. My date Twittered the whole thing.

And of course, there's the YouTube:



5. GIVE THEM WHAT THEY EXPECT:

Lots of classics thrown in there - Enter, Sandman - One - Sad But True...

6. BUT NOT EXACTLY HOW THEY EXPECT:

As you can see they flipped up a classic song by adding Flea to their mix (which was a good fit). They worked new songs into their playlist, changed guitars up, changed the arrangements. They played on everyone's expectations and brought something new to the table.

Storytelling is a lot like Rock n' roll. The good stories are memorable and leave your ears ringing the next day. The great ones inspire you, and make you question how they were constructed.

Or is this all that gin talking?

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posted by Cunningham 10:31 AM   2 comments Links to this post
 
Wednesday, May 14, 2008
Heading to the Concert...
(poster design by Firebrain Inc. for the Silverlake Conservatory of Music)

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posted by Cunningham 2:19 PM   0 comments Links to this post
 
Monday, May 12, 2008
The Mad Pulp Update
Posting will be light for the next week or so as I get ahead on some projects (who am I kidding? I mean catch up...) and write my ass off. I also have some events that require my pulpy presence.

Just to update everyone:

The Knightmare will now be a two-part radio podcast. That means reconfiguring the second part a bit which I am doing now...

Working on Top Secret Pulp Project which is currently at page 50 and climbing rapidly...

Working on a story for these guys...

Which will be a sequel to the story I wrote here...

and several other things that I can't even hint at yet...

In the meantime you can speculate in the comments on what I'm cooking up and tell me what you'd like to see from Pulp 2.0. It can be anything pulp/movie/comic related.

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posted by Cunningham 10:30 AM   0 comments Links to this post
 
Friday, May 09, 2008
Raiders of the Lost Ark: Chapter 5

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posted by Cunningham 10:34 AM   0 comments Links to this post
 
Thursday, May 08, 2008
Nine Inch Nails on a Red Right Hand telling a Story2oh to the Writerboy
It's days like these that I embrace the Scribosphere. By digitally connecting the dots one can see a storytelling epiphany about to happen (which is a good thing)

For those of you who don't know, let me give you the rundown:

Jill Golick's Story2oh project got kicked off of Facebook because part of FB's terms is that all their profiles have to be of real people (Ha!). This was after Jill made a presentation at CaseCamp -- a gathering of new media types to discuss the future.

There was a discussion (aka shouting match) here and here wherein all the new media people were saying that social nets like Facebook require "absolute transparency" because people were upset that they were "befriended" by characters who weren't real people, and want to be sure they aren't being used in some way.

It was all a real pisser because there was suddenly two camps: One that said that there must be transparency (mostly new media folk) , and the other camp that said that the story's the thing (the writers). The new media folks couldn't get past the "deception" aspect of what occurred, and the writers couldn't get past the fact that Facebook has rules regarding deceptive profiles which in essence hamstrings the idea of storytelling across profile pages.

Meanwhile, over in the corner of the blogosphere was Michael Patrick Sullivan posting over his love of Trent Reznor and the Nine Inch Nails Alternate Reality Game/Project YEAR ZERO. I read Michael's post and checked out Reznor's site.

And I was completely blown away by the scope and planning of it all. Year Zero is a Mission: Impossible made flesh (with a constantly remixed soundtrack courtesy of Reznor's licensing scheme). Real life goals and rewards and digital game-play enmeshed like my mamma's spaghetti on a Saturday night.

So it all comes together in my head and I email Denis and Jill and explain that the smoking gun is YEAR ZERO.

Thing is -- People became involved in Year Zero knowing absolutely nothing other than the whole thing was "cool." There was no transparency. In fact, I would go as far to say that it was all Mystery and Conspiracy and 100% Make-believe. It was all one big entertaining game, art project, marketing plan, concert promotion, exercise, political statement.

And the audience, the people who actually matter in this whole storytelling scheme of ours, they couldn't be happier.

So you new media types listen up: Trent Reznor is giving you the finger (with a pointy Nine Inch Nail on it) regarding transparency. Fuck transparency. Because really all that matters is the thing that goes all the way back to cave paintings and campfires:

It's always about entertaining the audience. Always.

For the creative folk : Alternate Reality Games (ARG's) are here to stay, folks. A new form of storytelling that embraces experience as well as plot and character. We won't, can't be just writers anymore if we want to compete in this arena. We have to be careful how we do it, who we do it with, and what the consequences will be if we screw it up.

And next up is this.

And this.

I want to see some ARG's geared to my interest though. I think the video promotion for Icon's KICK-ASS comic book may apply. What sort of stuff do you want to write/produce/create? Would you like to see clues to something intriguing in the next issue of Astonishing Adventures? Integrated video playlists from YouTube? An art contest? A costume contest? An event of some sort?

Speak up.

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posted by Cunningham 2:33 PM   4 comments Links to this post
 
Radical Comics (Not So Much)

A couple of weeks ago I picked up two new comics on the rack from Radical Comics. The titles were HERCULES and CALIBER and feature some work by some great talents whom I'm a big fan. But I have to admit that it was the pricing of the comics that lured me in and not the packages themselves.

HERCULES is a great comic concept and is ripe for the comic book format - so much so that it seems that just about every publisher has a version of the character somewhere in their library. What makes this Hercules different however is the "300" approach to the story. This Hercules is certainly a man-warrior of his time with all the pluses and minuses that implies. He isn't necessarily a gentleman - he's violent, brutal and yeah, unforgiving - but there is an appeal there.

That is, if you can get through the haphazard storytelling of the pages within. Images sort of blend together and if you hold the comic five feet away from your eyes you can't tell what's going on! Text is poorly placed and the story doesn't flow from one page to the next. I would have said it was a "technique" to mimic the chaos of battle, but the panel placements are equally confusing for scenes that are "calm."

The Hercules comic features a cover by Steranko, but for the life of me I would have shot the proofer who accepted this print job. The printed cover is waaaay too dark and doesn't accurately reflect the image I'm posting here. It's muted and well, ugly. That plus the gloss coat makes for a dark and unimpressive package that doesn't pop off the shelf.

The same problems that appear in Hercules also appear in CALIBER. A confusing story that is a remix of the Arthurian legendfor the "westerns audience" is made moreso by the poor placement of word balloons. My head had to bob up and down IN THE SAME PANEL to read the conversation between two characters that btw had too much text in the first place.

So if I was soooo disappointed with these why did I pick them up? Well, they were each a dollar and that lowered the bar sufficiently for me to try them out. When the price goes up for the second issues I won't be there because $2.99 or $3.99 is too much to pay for stories that don't work. Even if they are sandwiched within glossy cardstock covers.

Radical is in need of a radical reinvention of its product if it's going to survive.

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posted by Cunningham 1:53 PM   0 comments Links to this post
 
Wow, Those Pesky Nazis!
You never know when they're going to crop up...

Meine Damen und Herren, may I present:



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posted by Cunningham 9:02 AM   0 comments Links to this post
 
Wednesday, May 07, 2008
Why Didn't Someone Tell Me?!!!

Story by Bruce Jones! Art by Barrionuevo and Palmiotti!!
Freakin' cover by Neal Adams!!!

Why, oh why am I just seeing this now?!!!!!

(Dee Cee you gots some splainin' to do!)

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posted by Cunningham 6:56 PM   0 comments Links to this post
 
 
Recent Posts
Raider of the Lost Ark: Chapter 6
What He Said...
"Calling Rip Rocket! Emergency... Calling Rip Rock...
Storytelling Tips We Can All Learn From Metallica
Heading to the Concert...
The Mad Pulp Update
Raiders of the Lost Ark: Chapter 5
Nine Inch Nails on a Red Right Hand telling a St...
Radical Comics (Not So Much)
Wow, Those Pesky Nazis!
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